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Setting Coordinate Systems

The modeler has four types of coordinate systems (CS) that enable you to easily orient new objects:

• Global CS

• Relative CS.

• Face CS.

• Object CS.

Every coordinate system has an x-axis that lies at a right angle to a y-axis, and a z-axis that is perpendicular to the xy plane. The origin (0,0,0) of every CS is located at the intersection of the x-, y-, and z-axes.The default Global coordinate system and any additional coordinate systems that you create for a project appear in the History tree of the modeler window.

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• The global coordinate system (CS) is the fixed, default CS for each new project. It cannot be edited or deleted.

• A relative CS is user-defined. Its origin and orientation can be set relative to an existing CS. Relative CSs enable you to easily draw objects that are located relative to other objects. If you modify a relative CS, all objects drawn on that CS will be affected and change position accordingly. You can define a relative CS to be offset and/or rotated from an existing CS. This feature provides a way for objects made of the same anisotropic materials to have different orientations.

When you set a new relative coordinate system, you specify whether to express the coordinates as Absolute or Relative Coordinates. Absolute uses the specified values in terms of the global coordinate system. Relative interprets the values as differences from the current working CS.

You have choices for expressing the coordinates as Cartesian, Cylindrical, or Spherical. These are evaluated as cartesian for the coordinate system properties.

• A face CS is also user-defined. Its origin is specified on a planar object face. Face CSs enable you to easily draw objects that are located relative to an object’s face.

• An object CS is user-defined as attached to a specific object.

Switch between global, relative, object and face CSs by changing the working CS. Simply click the CS you want to use in the history tree. The working CS is indicated by a red W that appears at the lower-left corner of the CS name in the history tree (as shown on Global in the figure above). The Properties dialog box lists the CS associated with an object as the Orientation. By default, this is Global, but if you have created the object under a different coordinate system, that will be the orientation. You can click on the current orientation to see a drop down list of other orientations that you can assign for an object.

User-defined CSs are saved with the active project. When you open a project, it uses the CS designated as working CS when you last saved.

Related Topics

Creating a Relative Coordinate System

Creating a Face Coordinate System

Creating an Object Coordinate System

Setting the Working Coordinate System

Modifying the Coordinate System Axes View

Assigning Material Property Types

Change the Orientation of an object

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